nancylebov: blue moon (Default)
[personal profile] nancylebov
It's my impression that optimizing Minesweeper play for speed and/or fewest clicks would be a Hard Problem.

What do you think?

Cutting back on playing Minesweeper enough to work on the program might be another Hard Problem.

Date: 2010-03-13 10:14 pm (UTC)
madfilkentist: My cat Florestan (gray shorthair) (hex)
From: [personal profile] madfilkentist
How would you count losing games into the calculation? I think there's a tradeoff between fewest clicks if you win and probability of winning.

Date: 2010-03-13 10:37 pm (UTC)
From: [identity profile] nancylebov.livejournal.com
I've vaguely mulled different tournament structures for minesweepers. You'd certainly get different results for best score out of a set of games with or without penalties for lost games, best score in a single game, or best average score out of a set.

So optimizing would depend on the exact winning conditions, but I don't think there's any game-like winning condition which would make it an easy problem.

Date: 2010-03-14 01:09 am (UTC)
From: [identity profile] nancylebov.livejournal.com
That's for playing. Is optimizing a harder problem?

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