Bad Design at Apple
Nov. 17th, 2015 10:04 amIt fell apart after Steve Jobs.
I'd wondered whether people who care about good design (a combination of of beauty and usability) were that rare. The answer is yes. The link is the sorry story of a company which was built on good design, which had codified simple principles of good design.... and then forgot it all. Apple is making a partial effort to make its devices easy to use again, but it doesn't seem to have a solid grasp of the idea.
I'm seeing this as a failure of empathy, and not specifically a problem at Apple. It's apparently really hard to think about whether a product is easy to use, and to do the checking to find out whether real people are a good match for your idea of what will work.
This being said, how could anyone have thought it was a good idea to take away the undo button, and then substitute shaking the device to undo? You can't tell what sort of shaking is needed, and it isn't available for all applications. Aside from the unreliability of shaking, it seems to me that shaking would interrupt your train of thought.
I'm bewildered by the folks who believe you can get people to do what you want by applying the right incentives, both positive and negative. The truth is, people can be distracted by incentives so that they don't think as well. They may decide to resist your incentives. And people's capacities vary, so you, you all-dominant incentive supplier, might be trying to make them do something they can't do.
I think modern corporations and possibly some theories of economics are built on the premise that people respond in a simple and reliable way to incentives. This isn't just the belief in everyone being "rational", it's also a belief in people being interchangeable. It's wrong.
The Lottery of Fascinations-- aside from innate capacities, what people are interested in matters.
Link thanks to
supergee.
I'd wondered whether people who care about good design (a combination of of beauty and usability) were that rare. The answer is yes. The link is the sorry story of a company which was built on good design, which had codified simple principles of good design.... and then forgot it all. Apple is making a partial effort to make its devices easy to use again, but it doesn't seem to have a solid grasp of the idea.
I'm seeing this as a failure of empathy, and not specifically a problem at Apple. It's apparently really hard to think about whether a product is easy to use, and to do the checking to find out whether real people are a good match for your idea of what will work.
This being said, how could anyone have thought it was a good idea to take away the undo button, and then substitute shaking the device to undo? You can't tell what sort of shaking is needed, and it isn't available for all applications. Aside from the unreliability of shaking, it seems to me that shaking would interrupt your train of thought.
I'm bewildered by the folks who believe you can get people to do what you want by applying the right incentives, both positive and negative. The truth is, people can be distracted by incentives so that they don't think as well. They may decide to resist your incentives. And people's capacities vary, so you, you all-dominant incentive supplier, might be trying to make them do something they can't do.
I think modern corporations and possibly some theories of economics are built on the premise that people respond in a simple and reliable way to incentives. This isn't just the belief in everyone being "rational", it's also a belief in people being interchangeable. It's wrong.
The Lottery of Fascinations-- aside from innate capacities, what people are interested in matters.
Link thanks to
no subject
Date: 2015-11-18 04:32 am (UTC)that plus a recent visit to the apple store yielded more 'we can't do that' than solutions, something that never used to happen. Also, theyve ditched "one on one" something my senior clients loved.
I cant stand it when any software co dicks with menus that have been basic for a decade and decides there must be a better way. wtf?
the main evil lately is that my two machines, perfectly suited to my work, have become slow and balky because of the swelling size of upgraded browsers, systems and security patches. What once ran like clockwork now brings me the beachball, and the advice I get is "dont run so many things at once."
that's WHY I got a mac, honey. **le sigh**
no subject
Date: 2015-11-18 05:18 am (UTC)But I will say: AND! It turns out to be tricky to figure out what incents the humans you want to incent. Dogs will work for kibble and head scritches, but humans, man, humans are fussy. Actual behaviorists, e.g. behavioral therapists (BT), who actually know how to set up incentive systems for humans, consider it part of the job to suss out what the subject will respond to as a positive stimulus; it's part of the process and not unlike calibration of an instrument. Amateurs (and that includes pros who aren't adequately trained in BT trying to do BT because it looks easy) don't even consider the question. "Well, we'll give them a gift certificate/gold stars/cookies."