The end of pinball
Nov. 17th, 2009 12:50 pmIt might have been inevitable anyway
Was this tragedy of the commons on the player side? The manufacturer side?
Addendum: Perhaps the pinball machine manufacturers could have solved their problem by making conspicuously graded machines, so that players would want to play the harder machines, but still had beginner and intermediate machines to get started on.
Some years ago, I heard about an excessive barrier to entry for comics readers-- the story lines had become so complex that only the hardcore fans were likely to be interested. Afaik, this wasn't an effort to control the readers. I'm guessing that all the short plots had been used up, and no one had the gall to just say "we don't care if we repeat old stories for our attractive new characters".
Or I might be completely wrong-- I'm barely on the edges of comics fandom.
Link thanks to Marginal Revolution.
Eventually, to keep the pinballers playing, the games became so advanced that entry-level players faced an impossible barrier. High-schoolers in 1986 were either dropouts or professionals in 1992 and without inflow of new players that year essentially marked the end of pinball. In 1992 The Addams Family was the last machine to sell big. By this time, pinball machines used a free-game system called replay boost. After any replay, the score required was increased by some increment. Apparently, only hardcore pinballers were left and this was the only way to prevent them playing indefinitely for free.
Was this tragedy of the commons on the player side? The manufacturer side?
Addendum: Perhaps the pinball machine manufacturers could have solved their problem by making conspicuously graded machines, so that players would want to play the harder machines, but still had beginner and intermediate machines to get started on.
Some years ago, I heard about an excessive barrier to entry for comics readers-- the story lines had become so complex that only the hardcore fans were likely to be interested. Afaik, this wasn't an effort to control the readers. I'm guessing that all the short plots had been used up, and no one had the gall to just say "we don't care if we repeat old stories for our attractive new characters".
Or I might be completely wrong-- I'm barely on the edges of comics fandom.
Link thanks to Marginal Revolution.
no subject
Date: 2009-11-17 06:06 pm (UTC)so thats a new character, whose first major appearance is... in an Xmen story.
and frankly? i think most of the writers over write in comics. because they HAVE long term readers..... so they dont want to lose them because their money is there.
and new characters who dont do crossovers much dont get publicity.
except from independents. who have no publicity money
the webcomic to print revolution is slowly changing this, of course.
pinball is different.
you dont have "comic book hard cores" hogging all the available comic books.
no subject
Date: 2009-11-17 06:19 pm (UTC)no subject
Date: 2009-11-17 08:18 pm (UTC)no subject
Date: 2009-11-17 08:20 pm (UTC)no subject
Date: 2009-11-17 10:33 pm (UTC)Webcomics seem to be a revolution, but it's hard to say what results we'll get from them. Giving away your product for free is a great way to attract new customers, but a lousy way to make a profit. Also, creators not having to worry about what executives think is marketable has a side effect of making it really hard to find the good comics in all the slush. I am encouraged by the fact that they're starting to get critical acclaim and even win major book awards, which is good for the medium as a whole.
no subject
Date: 2009-11-17 11:31 pm (UTC)It seems to be working pretty well for some people.
I think comics magazines are dying off because, like newspapers, they're essentially disposable ways of getting at the content. (Unless you're a collector, but that's just one segment of the overall comics market, and an even smaller segment of the potential comics market.) The net does that faster and cheaper.
Comic books are thriving because books are less disposable. A big, fancy, full-color graphic novel is the sort of thing you hate to throw away. And it's a physically satisfying object, which is an experience you don't get from the net.
no subject
Date: 2009-11-17 09:57 pm (UTC)They had that at my local. It was a rock pub too. You could play a fun pinball that wasn't too tough, listen to good (and bad) local bands, and drink cheap beer all in one place.
Not only is the pinball gone, but so has the pub. It's now a car park.
no subject
Date: 2009-11-17 06:13 pm (UTC)-- Steve'll have to give that article a careful reading when he gets home tonight.
no subject
Date: 2009-11-17 06:48 pm (UTC)no subject
Date: 2009-11-17 07:49 pm (UTC)Of course for 40K that takes it from "insanely complex and self-contradictory" to "ridiculously complex", but hey.
no subject
Date: 2009-11-17 06:20 pm (UTC)I miss Time Warp, and Eight-Ball, and a red-and-black one from Bally whose name I can't recall...
no subject
Date: 2009-11-18 12:31 am (UTC)no subject
Date: 2009-11-17 06:46 pm (UTC)no subject
Date: 2009-11-19 02:26 am (UTC)no subject
Date: 2009-11-17 06:56 pm (UTC)40-50 years ago, they had no problem repeating old stories. Debbie has some big collections of Superman and Batman from that era, and the stories are so repetitive that she couldn't finish reading them. Very similar situations, over and over.
I've seen the same with hobby magazines. Dad used to get Popular Photography, but stopped after a while, because "every three years they repeat themselves." I've been reading a model train magazine, and it seems they repeat themselves a lot too. There are only so many ways to lay track or build a building.
no subject
Date: 2009-11-17 08:24 pm (UTC)no subject
Date: 2009-11-17 07:45 pm (UTC)